So yes all of the details and animations can be done but it seems DF either does not want to or does not have the knowledge to do it. and those injuries remained listed until they were healed or in the case of missing limbs they remained until I replaced the limbs.Īll injuries affected how my pawns moved (slow if missing a leg or loss of accuracy if missing an eye) and during all of this the game did not lag or freeze and everything about the battle was well documented, it was even documented in the statue my artist made commemorating the battle and giving tribute to the ones who died in it and that day was marked as a holiday every year after that for future generations to pay respect to those who fought and died. Every injury on every one of my pawns was documented on their health tab like missing limbs, missing eyes, cuts, gunshots etc etc. When it was over half of my map was covered in blood and bodies. I had total control over all of my pawns and could easily send the ranged guys out to attack then as the enemy closed in I pulled them back and sent in the melee troops to engage the enemy while my ranged guys continued to fire from a safe distance. The top of my screen was multiple rows of character faces and those faces updated as injuries occurred. Second for those saying DF battles are too big to animate I have had many battles in RW where I was attacked by 300+ raiders and adding in my 200+ colony pawns that put over 500 pawns on the screen and everyone was animated. My largest colony was 435 pawns and there are videos on youtube of people with 1000 pawn colonies so you can be a small colony or a city it is up to you. (almost 5,000 hours here on steam and a little over 5,000 hours on the non-steam version)įirst for those saying RW is about small colonies I say it is if you want that but you can have larger colonies in RW than you can in DF. I have played RW since day 1 of the alpha, I am almost at 10,000 hours in that game and I have seen all it has to offer multiple times. I would like to correct a few misconceptions I have seen posted here. ![]() Not to mention the actual combat mechanics, it wouldn't make sense for them to act like in Rimworld, with more modern combat and tactics, taking cover behind objects and such, but moving around like headless chickens can't even be called a system, there is no combat system here, if dwarves are fighting in classic or medieval style they should me moving in formations, holding front likes against enemy formations, or even using some exotic formations against giant mosnsters, like a surrounding spearwall or whatever else.Ĭombat really needs work, the climax of the game can't be it's worst aspect. The fact that you get 200 random attack logs in 2seconds once sprites get close doesn't make this much better either.Ĭombat needs a massive overhaul, animations need to exist, they ported this game for steam, gave it an actual UI, some actual graphics, but without animations none of this matters, they don't have to be complex or even well made, they just need to be there, a player needs to know what's going on without ever touching text logs, ever. It's not much better, sprites get close for a couple of seconds, somebody dies, you have no idea why, you open a log and it tells you about all of the wonderful attacks, grapling, defenses, and all of the things that didn't really happen and only exist in text, hell most of the time you can't even tell if you're winning or losing, until people start dropping randomly everywhere. When combat starts and you have your armies, and you're looking at the screen. Combat is, by far, the worst aspect of this game, if something happens when you weren't looking you won't get anything but a very extensive log telling you about all the sotories of all the fantastic attacks you didn't get to see, play with, or interact with in any way. The entire game is about combat, you start a fort, dig down, build crazy machines to power up your forges with magma so you can mass produce weapons, create barracks, create hospitals, train your dwarves for years, creating armies of over a hundred of them, and then combat doesn't start, because it's already over, and you missed everything.
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